Another random discussion with a player and fellow GM lead to this hairbrained idea: Healing/Surgery.
In the first edition, a PC could perform Surgery on party members, and it was almost expected at least SOMEONE would hold that skill to keep everyone patched together.
With the second edition, we only have the Miracle Worker advantage or paying an NPC, and I'd like to change that.
==Medicine and Surgery==
During combat, a character may heal his (or another's) wounds by spending Raises to assist them somehow. Each Raise spent will heal one wound, but will not heal Dramatic Wounds; these will require surgery.
A character may only undergo surgery once per session. The surgeon in this case rolls Wits+Scholarship; every 5 Raises earned on the roll removes a single Dramatic Wound. This process takes anywhere from a single hour to an afternoon, and often leaves the victim/patient incapacitated for some time.
This does not influence special abilities such as Quick Healing or Miracle Worker, but rather is an alternative way to recover Dramatic Wounds.
Any input on the idea?
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