So I'm opening up my demo round with a "friendly" tavern brawl. All the opponents are brutes. It's really just meant to give the new players a taste of how combat works. But rather than everyone investing in putting down brutes, I want to throw in some colorful consequences for them to buy off. Funny thing, a lot of these tthings are related to the fight and would probably be handled with pressure if the opponents were villains. Here's a rough version of my list:
- trip on bloody ssawdust (1 wound, fall prone)
- hit by a tossed brute (1 brute, fall prone and pinned)
- brutes pin your arms (?)
- thrown out bar window (2 wounds, fall prone)
Do these sounds like they would work?
Im also adding in a timed consequences: chandelier falls on 2nd round: 5 raises (2 wounds and pinned)
What are your thoughts? Any other ideas for cool tavern brawl consequences? Timed or otherwise.