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Cthulhu Netobvious
Cthulhu Netobvious's picture
7th Sea Dice Roller App
game tool, dice roller

Below is the link to the very useful "7th Sea 2e" Dice Roller App (Version 20160828) by TecGoblin

DICE ROLLER: http://7thsea.azurewebsites.net

 

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TAJ-07: Technopriest And Justicar Of 7thSea2e

BluSponge blusp...
BluSponge blusponge@verizon.net's picture

This looks very cool.  I need to check if it supports smart phone formatting.  Great work TechGoblin!

Also, while it has "GM increases difficulty" setting, can we get a check box for Pressure?

Also, how about a series of checkboxes for dramatic wounds that do the work for us (+1d10 for 1 DW, exploding 10s on 3 DW)?  I know those options can be turned on elsewhere, but it would be nice to have them in one place.

Bradley
Bradley's picture

To add to that, there should probably be two options for exploding 10s since there are two sources of it and some DMs may allow the multiple sources to stack.

Tec Goblin
Tec Goblin's picture

I'll check the rules for pressure! But isn't it just spending 2 raises? It doesn't play a role in calculating raises, right?

For the extra checkboxes, I'd have trouble fitting it in a phone screen, but it would be indeed nice in a larger screen. I'll think of that!

Tec Goblin
Tec Goblin's picture

Ι thought about dramatic wound counting, but it gets confusing to the user.

What if I have 1 DW, and 2 additional bonus dice. What do I show in the bonus dice box? 3 or 2?

What if I had 3 DW, dice explode, but then I get healed and I am back to 2. Should I uncheck the 'Exploding' checkbox automatically or keep the value it had before?

I think the 'track dramatic wounds' approach would work better were I showing the complete character sheet. Then rolling would be more about selecting a trait, selecting a skill and showing some kind of screen which says 'I've already calculated you get 1 bonus die and exploding' and offering options for additional bonus dice etc. I was thinking of making an application like that, like the one I have made for D&D 4th edition, but it's a bit too much work and I'm lazy this summer. I've still more halo, mirror's edge and total warhammer to play ;).

I might do it when the programming frameworks I'd use are ready (Angular 2 + bootstrap 4), so it'll be easier.

BluSponge blusp...
BluSponge blusponge@verizon.net's picture

How can exploding 10's stack?!  Either you reroll 10s or you don't, right?

Myridian
Myridian's picture

I think the rules are:

•  At 5 Ranks, all dice that roll a 10 explode, allowing you to roll an additional die and add it to your total.  (Page 146)

A Hero with three or more Dramatic Wounds has exploding 10’s on all Risks they make. This means that if you roll a 10, you
immediately add another d10 to your roll.  Page 165

If you get an explode from skill ranks, and an explode from Dramatic Wounds, would you add 2 dice?

 

I think the wording is so people don't assume the 2nd roll has to add just to the first.  Also so you don't lose track of how many 10's you've rolled.

"...for it is the deeds of weak and mortal men that may tip the scales one way or the other..."

Harliquinn Whit...
Harliquinn Whiteshadow's picture

I don't believe exploding dice are meant to stack. You would run into a boundless situation potentially where each new 10 rolled on an exploding die would then allow 2 more dice to be rolled. It would be insane :)

Myridian
Myridian's picture

I don't think the exploded die is meant to explode.  Could be though...

But what happens with the 3rd dramatic wound if you have rank 5 in the skill?

"...for it is the deeds of weak and mortal men that may tip the scales one way or the other..."

Harliquinn Whit...
Harliquinn Whiteshadow's picture

I think right now they are duplicated, so you can get Exploding Dice either by taking a 3rd Dramatic Wound or having Rank 5 in a skill. If you have a 5 Rank skill and at 3 Dramatic Wounds, you get nothing extra for that skill but now all your dice explode.

BluSponge blusp...
BluSponge blusponge@verizon.net's picture

That's the way I read it too.

And let's remember, no skill can start higher than 3.  So to get a skill to rank 5 means completing two stories of 9 story steps total.  Assuming you aren't playing solo, and you can check off a step every other game session, that's 18 game sessions to get there without a GM story to help you out.  That's a LOT of weekly or semi-weekly game sessions to get there.  My guess, this redundancy is not going to be a big problem.

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