I feel as though I am missing some of the mathematical nuances of Villain development:
Whatever villain strength I go with, is that villain's initial influence infrastructure to be paid out of the initial points? Or, should I provide him with infrastructure in addition to the starting value? [It seems to me that the villain would not be very influencial in the former case, and likley be far too easy to defeat.]
When developing a scheme for a villain, do the influence points dedicated to the scheme go toward the people (brute squad), places (secret lair), and things (bribes) that execute that scheme? Or, are the influence points, dedicated to the scheme, an arbitrary separate value from the points that it would take to buy the people, places, and things to execute it?
Thank you ahead for the guidance,