Ok, first time GM. Ran my very first game over the weekend. Some questions
Apparently I really don't have much of a clue how fast players should progress. For example: I had a three step story last night...I think it was three stories anyway?
Three scenes. 1) Heroes meeting for the first time. Young noble npc is kidnapped. Heroes fight the brute squad. 2) Heroes have to discover who did it. Dramatic scene where they investigate, interrogate grunts, scout around, etc. 3) Final confrontation with the villain.
Does the first scene count as a part of the story? I.e. does this adventure count as a two part story or three part?
Am I doing that right? Is it too fast? Too slow?
The book says a campaign story should be about five or six steps. But if I just ran a three step story in one night, I must be doing something wrong as I could finish a campaign in two nights flat.
Am I supposed to be running player stories in between each step on the Campaign Story, thus drawing it out over a long period of time? This seems kind of lame because the campaign story still only brings a skill to rank five, or adds a point to a trait.
See where I'm getting at? My three part story over the weekend would give just a little less advancement than a campaign story....seems VERY off to me.
Or is a campaign story more like LOTS of shorter stories? The book says to fight the Big Bad Evil Guy, the heros must undermine his operation until the final confrontation. Thus the campaign story would actually be something like 20-30 steps, as each Chapter story would have two or three steps, but it would take 10 chapters to get to the final confrontation. Does that sound right?
Next question: 'Saving' finished stories. Can you essentially bank a GMs short story completion to get something bigger?
For example, I want to bring a skill to rank four. I finished a three step story. Must I spend that three entire step story now, or can I save it to add to the next story I do to get that fourth skill point?
For that matter can I split stories to buy multiple things? For example , I just finished a four step story. Can I buy two 2 point advantages?
The way the book is written, it sounds like "You have to spend it immediately, and it has to be exactly the number of steps you just finished."
I mean, I guess being the GM, I can do what I damn well please. But I'm just wondering if there might be balance issues or something I'm missing.
Last question: At one point the heroes found a locked chest. The "Got it!" advantage lets them open a lock immediately during an action scene. What about in a Dramatic Scene? Is a single hero doing something a dramatic scene? Or would the GM just let it happen?
I mean, spending a raise means you suceed in your endeavour. Period. There is no failure unless the player wants it. There's really no drama in that unless I add a consequence like a trap or something. And even then, all it takes is extra raises to overcome the consequence.
Do I call for a Dramaic Scene even though its just one guy trying to pick a lock? And can he pick any lock in the world because a single raise means the hero succeeds? I don't know....kind of a weird interaction for that.