OK, At Rank 5 in a skill we have exploding 10s.
at 3 Dramatic wounds we have exploding 10s
What if we have both?
I'm thinking of keeping the old 3rd dramatic wound = 9s become 10s (and don't explode)
Without playtesting it I'd say it looks reasonable. 9 on the die would generally pair with the lowest other die to become a 10+, maybe help towards a 15. I don't seee it as a game changer.
Wonder what the designers were thinking when they changed it?
I guess we could make the second exploding die just add another die? Rank 5 and 3 DR = add 2 dice for every 10 you roll?
"...for it is the deeds of weak and mortal men that may tip the scales one way or the other..."