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  • by Harliquinn Whit...
  • Mon, 07/10/2017 - 09:29
  • 9 comments

Having run 7th Sea 2nd Edition now for a while, there are a few things I still struggle with as a GM...

One of those is "Player Created Opportunities"

While I certainly understand the concept at a high level (One character is doing something so that another character can take advantage and benefit). However, I'm really struggling with the mechanics of this in practice.

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Could you guys tell me a few Opportunities you've offered your players in game, please? I'm not looking for suggestions but actual Opportunities you (or they) have put on the table. They don't all have to be clever, I just want to see what sort of things people are offering up in play.

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I'm a couple sessions into running my first 2nd Edition campaign, and there's a lot of work in generating consequences & opportunities for risks and scenes -- action scenes especially.

I have four Heroes, and on average they are generating probably 16 Raises collectively in an Action Sequence.

What are people doing in general to occupy players during a round? I'd love to get some examples of how people are building sequences.

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Hey guys!

I GMed my first game last week and I felt I was a terribad GM (because my consequences and opportunities kinda sucked).

Having slept on that, I had some kind of epiphany (I remembrerd a line from John Harper's Blade in the Dark): I can use weapon type to make some. i'll make sense fiction wise, can really give a style to various duellist (because player will have more idea and I'll could reuse them).

For instance, if Reinhard the eisen is fighting with a polearm, I can give him an opportunity to keep the vilain out of sword reach. 

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I like the idea of consequences and opportunites, but I'm a bit puzzled at how they were completely left out of the example of the action scene. From the description of risks, it sounds like the GM should always present consequences upfront. Is this not meant to apply to Action Scenes, but only to a one-off risk action outside of an action sequence?

Not sure what exactly to ask here...I just feel like some good examples of how to use consequences and opportunities in which action scenes would have been really useful.

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