Having run 7th Sea 2nd Edition now for a while, there are a few things I still struggle with as a GM...
One of those is "Player Created Opportunities"
While I certainly understand the concept at a high level (One character is doing something so that another character can take advantage and benefit). However, I'm really struggling with the mechanics of this in practice.
The one book example is that a character uses a Raise to kick a gun to another hero who is otherwise unarmed. Now that character can spend a Raise and pick up the gun and have access to shooting it. So a net of 2 Raises was spent. What I wonder is, why couldn't the character unarmed have spent a single Raise to lure the guard closer, grab them through the bars and disarm them, getting the same gun with 1 Raise?
Mostly, I've been treating the "Create an opportunity" similarly to FFG's Star Wars "Turn the tide of combat" (but in a minor way). For instance, doing something that would deduct a Raise from a Villain's pool. I'd like to hear how other players and GM's are using this "Create an opportunity" in practice as perhaps I'm missing something about it and why it takes 2 Heroes to use Raises when it seems like one Hero could do the 'thing' anyways.
One other option I was thinking was that the player "creating the opportunity" just gives their Raise to another Hero to use who may be in a better position to use it. Not sure how that would work in practice though.