Hi folks. I've been running some games of 7th Sea 2e over the past couple of months, and overall things are going well.
However, there's an area as a GM I'd like to ask for some help on: Stories for Player Characters
Now, I'm good with the basic idea that the player should pick a personal story, determine a general ending and the number of steps to complete it, and when it's finished, the player can claim a reward equal to the number of steps in the story.
But...here's where I'm a bit confused. Let's say the player has an important goal that's part of their character background, and wants to make that goal a campaign-length quest they want to achieve. Should that goal be represented by a single 4 or 5 step story, or broken up into "mini-stories" that overall show how the player eventually reaches their ultimate goal?
For example: Let's say one of my players creates Rinaldo the ex-Musketeer. Rinaldo is no longer a Musketeer because he was framed for a crime he didn't commit by his corrupt superior officer, who is part of an evil conspiracy. Rinaldo is now a fugitive who's long-term goal is to reveal the conspiracy and clear his name so he can return to the Musketeers. How would this translate into creating a Player Story (or Stories) for Rinaldo?
Option A: Would Rinaldo have only a single 5-part story, "Expose the conspiracy and clear my name" that takes many months of campaigning to achieve, with each step being a scenario element that brings him closer to his goal? This seems like the simplest option, but at the same time to me seems to limit Rinaldo's opportunities for XP/advancement, forcing him to rely on GM stories for character stat increases/new advantages/etc.
Option B: Or, is it better for me to break up Rinaldo's campaign goal into several smaller Stories, with each Story's conclusion a step toward his overall aims? For example, the first story is a 2-step "Find the mysterious swordsman with matching scars on his cheeks." The next could be a 3-step, "Travel to Patlow and use the Scarred Swordsman's knowledge to infiltrate the Conspiracy" and then a final 4-step story, "While inside the conspircay, discover their true plans and expose them, clearing Rinaldo's name."
Can anyone provide me with some guidance or examples how they are handling this in their own campaigns, please? Thanks.