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  • by Evan Sageser
  • Mon, 12/05/2016 - 09:17
  • 5 comments

To start with my situation:

I've been a huge fan of the World of Darkness (and the new Chronicles of Darkness edition) settings for a while now, but I've rarely played it because the system's task resolution mechanic never quite worked for me. It's always felt very arbitrary to me (at low skill, success can be difficult, but once you get to a certain point it's practically guaranteed to get one success. Not to mention my players' have never liked the feel of taking dice away to represent difficulty.

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