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Hey guys!

I GMed my first game last week and I felt I was a terribad GM (because my consequences and opportunities kinda sucked).

Having slept on that, I had some kind of epiphany (I remembrerd a line from John Harper's Blade in the Dark): I can use weapon type to make some. i'll make sense fiction wise, can really give a style to various duellist (because player will have more idea and I'll could reuse them).

For instance, if Reinhard the eisen is fighting with a polearm, I can give him an opportunity to keep the vilain out of sword reach. 

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Hello all, I am a long-time 7th Sea 1e GM and this is my first forum post here. I had, in the past, written a very detailed list of different weapons and armor for my own 7th Sea campaigns because myself and my players enjoy the historical differences and quirks of arms and armor. However for 2e I wanted to create a simplified system to compliment the simplified, heroic mechanics of the new edition. In the new edition there really only seems to be three types of weapons: Melee, Ranged and Firearms. This is a big over-simplification!

-Zach H

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Here's my first pass at something resembling a weapons list for 2nd edition, pretty much culled from the 1st edition game and sourcebooks.  The objective is to provide the players with a list of period-appropriate weapons.  I've also included my "weapon picks" option that I through out there in one of the other forum threads as an option.  I don't expect a lot of people will use it, but I like to keep track of these things anyway.  :)

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  • by Cthulhu Netobvious
  • Wed, 06/01/2016 - 14:10
  • 10 comments

Courtesy of Kevin Krupp:

I just realized, my favorite means of combat seems to be unrepresented in 2nd Ed skills list; there's no mention of using improvised weapons under either brawl or weaponry, (although, clearly Aim would be used for throwing improvised weapons). Personally, I would assume that falls under "Brawl." but I guess this is left for GM discretion?

TAJ-07: Technopriest And Justicar Of 7thSea2e

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