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  • by Erik Uriarte
  • Thu, 09/07/2017 - 14:39
  • 1 comments

I just ran a game last night that found the Heroes in Freiburg.  I wanted to develop a way to both allow for a great deal of adventuring, "side quest" potential, the ability to work toward their individual stories, and build out the world.

What I came up with was this:

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