So my players ended up in a duel. Being the high rollers they are they bet their ship on the outcome. Luckily they won but I need an idea of Adventure to represent this. Anyone got any ideas or examples of their own adventures they've come up with?
BREAKING NEWS: It seems finally, the world of 7th Sea accepts mature "JUSTIFIED Killings".
So even if the Brutes or Villains are "Helpless" and your Hero kills them, if you can justify the reason for that Kill to be a Heroic Kill (a quick kill, not a slow torturous one), you may just avoid Corruption penalties (unless your GM is a Moralist Puritan).
The Basic Rules cover Théah as a setting, character creation, and the rules for playing the game, making 7th Sea’s core mechanics and setting available to anyone with an internet connection.
All three Basic Rules PDFs are free to share and download, and we encourage you to do just that! We’re excited to make these resources available to new players, and we hope they make it easier than ever to recruit Heroes for adventures in Théah and beyond.
So, my usual group has been planning a 7th Sea campaign for awhile now, and we're ramping up now that the Pirate Nations is sailing towards us. However, it's looking like we're going to have two characters who are pirate captains, and our GM is invisioning a story that involves two pirate crews, which would mean two ships.
Has anyone played using two player ships, and does anyone have any suggestions?