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  • by Cthulhu Netobvious
  • Tue, 06/14/2016 - 18:21
  • 2 comments

Below is a sample of the official 7th Sea 2nd Edition Character Sheet from the Core Rulebook

This is only a printable image and not a form-fillable PDF.

Fans may need to create the form-fillable variant (and they have):

TAJ-07: Technopriest And Justicar Of 7thSea2e

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  • by Tilly Bomas
  • Tue, 06/07/2016 - 00:03
  • 3 comments

Alright.  Having an idea what I wanted to make, I went through and read a slight bit about the SCW, then skipped most everything else to the character creation section.  Then, step by step, made this character, not even looking at what advantages did, based off background name and description alone.  The only thing I have up in the air currently, is Virtue and Hubris.  I have two selections each, that could work for the character.  But here he is :)


 

Sarmatian Scholar

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  • by Joachim Deneuve...
  • Thu, 06/02/2016 - 05:06
  • 12 comments

So, like many other people probably did, one of the first things I did with these rules was to re-write my favourite PC (okay, my only PC, as I have repeatedly run 7th Sea after the first time I played).  I'm going to put him up for comments.  Anyone else feel like doing that?

 

Joachim Deneuve du Surlign, Ambassador to Vestini, Montaigne, Vaticine

Arcana

Star-crossed (Hubris), Subtle (Virtue)

Traits

Brawn 2, Finesse 2, Wits 3, Resolve 2, Panache 4

Skills

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  • by Joachim Deneuve...
  • Sun, 05/29/2016 - 05:28
  • 11 comments

Hi,

So we've got the newest version of the rules now, which means that the pre-generated characters for the Quick-start aren't legal :)

I decided to try to recreate them as closely as possible, using the same backgrounds, and then using the extra skill points and advantages to get things that were on their sheet before but are missing now.  The Traits, Vitrues and Hubrises will just stay the same, so I'm not going to mention them.

 

Aleksander - Aristocrat and Army Officer

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I was hoping some veterans of the game can tell me how they've composed PC groups consisting of characters from different nations.  Reading through the 1e materials, it's clear how much emphasis the authors place on a character's homeland.  And unless some/all of the PCs belong to the same secret society, it seems like it could be tricky having PCs of, say, 3 nations working together.  I'm looking for tips on to build relationships among PCs, whether they exist prior to the game's start or if the first session is their meeting.

Thank you!

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