[REGISTER] or [LOGIN] to browse without adverts

Ok, so PN gives us the Numaneri with their traditions of courage and glory and cool warrior aesthetic and then gives us BUTKIS for their brute squads.  Personally, I think that's a criminal (though small) oversight.  It's hard for me to imagine a legion of Spatran-lite brutes without some cool ability I can turn on with a Danger Point.  And swordsmen or assassin seems...pedestrian to me.

So what brute squad abilities do you think lend themselves best to numaneri squads?

Forum category:

Salamanca posted recently about a conversation with John Wick concerning a lack of clear guidelines on how to use Pressure on Brute Squads. The gist of the conversation was described as: "Players should be able to use Pressure on Brute Squads, but there aren't clearly defined rules to do so."

So I thought I'd open this thread to discuss possible ideas and suggestions.

When my hardcopy of the rules arrived, I re-read the sections on Pressure and how Brute Squads work again. The following is all simply my opinion as a new 7th Sea 2e GM, your mileage may vary. :)

Forum category:

  • by Patrick McCoy
  • Wed, 07/20/2016 - 16:02
  • 6 comments

Since brutes aways go last does that technical mean that heroes get hit by brutes automatically? There doesn't seem to be a good system for dodging attacks for brutes? Can they preplan the attack and say if the brutes try to attack me, I'll spend a raise to parry their attacks or run away so I'm not in range of them?

Forum category:

  • by Luis Olmeda
  • Wed, 06/29/2016 - 16:10
  • 5 comments

Hi everyone!

I´ve one question about the brute squads rules: when do they attack in an Action Sequence? Because they don´t use any Raises...Does it means that they act the last ones in a round?

Forum category:
share buttons