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Ok, so PN gives us the Numaneri with their traditions of courage and glory and cool warrior aesthetic and then gives us BUTKIS for their brute squads.  Personally, I think that's a criminal (though small) oversight.  It's hard for me to imagine a legion of Spatran-lite brutes without some cool ability I can turn on with a Danger Point.  And swordsmen or assassin seems...pedestrian to me.

So what brute squad abilities do you think lend themselves best to numaneri squads?

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Salamanca posted recently about a conversation with John Wick concerning a lack of clear guidelines on how to use Pressure on Brute Squads. The gist of the conversation was described as: "Players should be able to use Pressure on Brute Squads, but there aren't clearly defined rules to do so."

So I thought I'd open this thread to discuss possible ideas and suggestions.

When my hardcopy of the rules arrived, I re-read the sections on Pressure and how Brute Squads work again. The following is all simply my opinion as a new 7th Sea 2e GM, your mileage may vary. :)

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  • by Patrick McCoy
  • Wed, 07/20/2016 - 16:02

Since brutes aways go last does that technical mean that heroes get hit by brutes automatically? There doesn't seem to be a good system for dodging attacks for brutes? Can they preplan the attack and say if the brutes try to attack me, I'll spend a raise to parry their attacks or run away so I'm not in range of them?

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  • by Luis Olmeda
  • Wed, 06/29/2016 - 16:10

Hi everyone!

I´ve one question about the brute squads rules: when do they attack in an Action Sequence? Because they don´t use any Raises...Does it means that they act the last ones in a round?

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