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  • by Tobie Abad
  • Tue, 12/12/2017 - 00:26
  • 3 comments

Seven tasks are asked of the Heroes to save the life of Losejas who lies in her deathbed.
With each task, however, a terrible truth begins to unfold which forces the Heroes to consider the ramifications of their actions. When forced to choose between hope and security, how does one decide? And what if this is just another lie, created by the Dievai themselves to lure more to their doom?

A 7th Sea Dievai Mystery Adventure

by TOBIE ABAD

keywords: Dievai, Deathbed, World-travelling, Betrayal
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  • by Tobie Abad
  • Sun, 11/12/2017 - 07:25
  • 2 comments

There is an undocumented island in the Widows Sea, west of La Motte, Montaigne which is mentioned in songs sung by the old fishermen who sell wares at Les Falaises. The song claims the island appears only when the Widow hungers for company.
— Warren Cassaday, Castillian Archæologist and Syrneth Collector

A 7th Sea Treasure Hunting Adventure

An artificial island rises from the Widow’s Sea and reveals its hidden Syrneth ruins.
Are you ready to plumb its depths to uncover the Widow’s Secret?

by TOBIE ABAD

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For my very first 7th Sea adventure I've decided to run "The Caliberi Letters." It looks fun, is short enough for one game night and looks like a great introductory adventure (in fact, I think it should be a part of the corebook). But I have some questions:

1) Scene 1: It's mostly roleplaying etc., no questions here, except: when did the War finished? I know it was a 30 year long conflict, but how long ago did it finish? In fact, what year is it (I assume there is an official storyline but I can't find it). For a quasi-historical setting, some dates would be nice.

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Could someone upload a homemade adventure they've created so I can get an idea of how to organise and write one up?

The only one I've seen is the quickstart adventure and that's not fully compatible so if trips me up somewhat. 

"Hello. My name is Inigo Montoya. You killed my father. Prepare to die..." ~ Inigo

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Alright everyone, I'm calling on the collective powers that be here to help make this happen. I've just signed on to run a one shot demo of 7th Sea for my teen library program. In all, I'm expecting between 6 and 12 players (take that Sal!) for an event that will run roughly 2:30 hours.  I have just under a month to plan this out, and I'm gonna need some help.

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  • by Mark Lundequist
  • Mon, 07/04/2016 - 08:25
  • 2 comments

Read somewhere on the forums about getting a published adventure created. Yes there are examples in the rulebook for action and dramatic sequences and the quickstart game was pretty cool; perhaps have a few published adventures kinda explaining more if the rules is what some of us may need to get a better understanding of the rules, even if they are PDFs.  With everyone talking about house ruling this and that, maybe we need a few adventures so some of us can get a better grasp of truly how this new system is to be run as.

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