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Core rules, p. 154. Advantage: I'm Taking You With Me. 

"Spend a Hero Point to have all damage that you do this Round increased by the number of Dramatic Wounds you have." 

So my player has taken 2 Dramatic Wounds, makes 6 raises & spends a HP. On count 6 he spends 1 raise to deal 3 Wounds (1 for the raise +2 for the advantage). Count 5, he does the same thing, and count 4, etc etc. Over the Round his 6 raises translate into 18 Wounds.

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  • by Carlo Lope
  • Wed, 11/30/2016 - 19:40
  • 3 comments

Was translating the Advantages section for my players when I realized something.

Indomitable Will allows a player to spend a Hero Point to ignore any intimidation or seduction attempts, among others, but on page 151 there is a text about "Limits on Advantages" that says that if a player accepts they can be affected by Advantages like those, they get a Hero Point but if they refuse, it does not work.

Now... my question is: How can a player benefit from Indomitable Will then?

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After the growing list of 1 point advantages I have going on within this thread, I thought I should probably get around to posting a few of the others on the list and seeing what people think of them and what others have put together.

This post is the general placeholder and a way to keep track of various notes, input, and offer credit where credit is due.

 

"Smilies exist because no one's bothered to create a sarcasm font." --Lost_Heretic

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One thing that came up in discussion with my players: there are not that many 1 point advantages, meaning everyone who has that one point left over will either quickly use it to become a Linguist or Able Drinker, or they'll revamp their collection of advantages so they can get a 2-3 point advantage instead (I had a four hour phonecall with a player who was in this very situation with his first ever RPG character).

"Smilies exist because no one's bothered to create a sarcasm font." --Lost_Heretic

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  • by Carlo Lope
  • Thu, 06/30/2016 - 18:18
  • 2 comments

Heya all.

One of my players told me of something he saw that could be exploited. After hearing him out, I started thinking but I didn't know what to say so I wanted to know what you guys think. Here it is what he told me more or less:

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  • by Mark Lundequist
  • Sat, 06/25/2016 - 21:20
  • 2 comments

Anyone have an idea how much the following Advantages would cost from the Quick Start. 
I like a few of these, but do not see them or any related to them in the Core Rulebook.

Alexsy: Confidants
Ennio: Left Handed, Combat Reflexes (Though this one might be Quick Reflexes in the finished product)
Roberto: Castillian Education, Luck
Azucena: Keen Sense, Ally

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  • by Antti Kautiainen
  • Fri, 06/03/2016 - 08:31
  • 5 comments

Hello, 

I just figured out one problem. Foul Weather Jack is something I did not thought to exist on 2nd Edition: Investment into future Advantage. The reason is that it gives character extra story thus extra experience. As GM I would simply fix this by either limiting the story to those stories altering but not advancing character. But I have better elegant solution: 

Foul Weather Jack (3 points)

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