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Could someone upload a homemade adventure they've created so I can get an idea of how to organise and write one up?

The only one I've seen is the quickstart adventure and that's not fully compatible so if trips me up somewhat. 

"Hello. My name is Inigo Montoya. You killed my father. Prepare to die..." ~ Inigo

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I might be reading this wrong but one thing that doesn’t sit well with me is how quickly longer action sequences can be resolved. You know, when you want a bit of ‘back and forth’, a bit of ‘ebb and flow’. For example:

Action Sequence: Storm and Sail

The Heroes are leaving Avalon on a ship bound for Montaigne. Though the weather was overcast, everything was going fine until about half hour into the journey a storm hit them seemingly from nowhere.

Cons

"Hello. My name is Inigo Montoya. You killed my father. Prepare to die..." ~ Inigo

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Hi all

I'm interested in 7th Sea 2nd edition, it looks really exciting. I have though been reading mixed reviews about the system; everything from the rules leaving a lot to be desired, to a genius rpgs. 

Even though I'm totally new to the system, I tend to think the more critical reviews are coming from those seeing 2nd ed as too much of a change from 1st, or those expecting something else from the system. 

"Hello. My name is Inigo Montoya. You killed my father. Prepare to die..." ~ Inigo

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  • by Sean LaFond
  • Mon, 08/15/2016 - 12:53
  • 4 comments

Hi All,

 

I've noticed that there hasn't been much information in regards to the statistics behind the second sea 2nd edition system.  For my own curiosity I've decied to calculate out how many raises one would expect based on a players Trait/Skill combination.  Due to the fairly complicated die rolling system I calculated these via simulation (50k die rolls per trait/skill combination).  I've included a link to an excel spreadsheet with my results.  Happy 7th Sea-ing!

 

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Hello all, I am a long-time 7th Sea 1e GM and this is my first forum post here. I had, in the past, written a very detailed list of different weapons and armor for my own 7th Sea campaigns because myself and my players enjoy the historical differences and quirks of arms and armor. However for 2e I wanted to create a simplified system to compliment the simplified, heroic mechanics of the new edition. In the new edition there really only seems to be three types of weapons: Melee, Ranged and Firearms. This is a big over-simplification!

-Zach H

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