I've done quite a few PBP games before but never for 7th Seas. Any tips before I start one to keep the pacing fresh? Don't want to wait ~24h for some of the stages of risks, etc.submitted by /u/LordBen76
Hey everyone, I just got the rulebook to play and my gaming group is very excited to play, but I can’t find a whole lot of information online or anyone playing games of 2nd Edition to learn the system. Can anyone tell me some things about the system? Pros, cons, tricky rules, where to find Character Sheets, etc. ? Help is much appreciated, thanks!submitted by /u/iWillGM4YourGroup
- Why would you roll any #Value other than your highest?
- How do your #Values come into conflict or question during play?
- What temptations are there to compromise or betray your #Values?
- How do you decide if an action fits a particular #Value?
Does anyone know of a short introductory piece that might exist to send out to prospective players?
I'm trying to assemble a group and don't believe it's feasible to ask each of them to read the sections about each nation before character creation. If there was a cliff notes write up somewhere about what the nation's are like and what their sorceries entail, that would be super helpful.
Thanks!submitted by /u/infinityfactor
Hi, I have some questions about 7 sea 2nd system. Here we go! - Sorte: when a Strega uses Sorte she must draw the sorte deck and then she can use the Tessere? Or simply uses Read and can see everything? - When she uses Read she can see all the arcana and strands whithin eye reach. Does it mean than she can see the Fate connections between players and other npcs and what kind of connections are? I mean in the same way in first edition she saw Coins, Wands, etc if she uses Read, could she see a Wands connection between two players make it useful for her later in an interpretative way, for example? -The Raises granted by the Quick Reflexes advantage is only for purpose of "initiative" , is it? If a player chooses Weaponry for Quick Reflexes, she makes and Approach, for example, with Notice and want to change to Weaponry spending 1 more Raise, then she applies the Quick Reflexes extra Raise? -Does your nation determine what Dueling School do you have access to or now is not bounded to it? -Does the Dramatic Wounds in Villains give bonus or dice to the players as well? -Can make a Riposte in response to a Riposte (or similar Maneuvers like Iron's reply)?submitted by /u/Rosencranzt
Does anybody know if Cities of Wonder and Cities of Faith are still slated for publication? I notice they're listed among the planned books for the original Kickstarter, but they've not been mentioned in the past few production updates. I'm still very interested in those cities, and I wondered if I had missed an update along the way.submitted by /u/BentonSancho
I saw this in latest backer email, and was sort of surprised, but it hasn't been updated anywhere else yet I see.submitted by /u/SovFist
Hey all - I've the Core book for over a year at this point and am finally getting serious about putting a group together to run a campaign.
I'm averse to running a pre-scripted campaign and plan to do my own thing. That said, I need to find a way to get a group of about 4-5 people together - likely from different nations. Does anyone have a suggestion on a sort of intro-script session that can be run to get a whole bunch of different people together for X reason?
The larger campaign structure (assuming the group is receptive) will be a world-spanning sort of mystery involving Cthulhu-esque Old God type entities (I actually did NOT know this was the backstory to 1e before coming up with it - who knew) but it seems pointless to build out the larger world and plot until I know the group is committed to the idea of playing.
TLDR: I need an "intro-game" that I can run for a group of 5 people from different nations. Classic tavern sort of thing that can spin out into a larger overarching campaign.
Bonus: Are any sourcebooks worth having to run an intro campaign apart from Core? I don't wanna shell out for 5 or 10 more sourcebooks until I know the campaign is going somewhere, but wouldn't mind picking up a single book if it would be beneficial.submitted by /u/infinityfactor
So, my players took a veer towards villainy tonight.
They are the crew of a pirate ship, which already leans towards some moral ambiguity -- they are literally thieves who take things by force, right?
Still, they have been pursuing a more evil pirate for a while, a ship captain who sacrificed his whole crew (including a PC's husband) as part of an occult ritual. They learned that the Evil Pirate has been tracking the Black Freighter, and learned that he planned on intercepting the Black Freighter at a specific time and location. They suspect that he has acquired some Sorcerous power to hurt the Freighter, but don't know what his ultimate goal is.
They get to New Carleon, where they believe the Evil Pirate will be, and sure enough they find him, sailing away from the colony left in ruins. A three-party chase begins -- the heroes are chasing the Evil Pirate's ship, and the Evil Pirate is chasing the Black Freighter. Trick is, the heroes don't know that the Black Freighter is the Black Freighter -- they think it might be, but they also think it might be the Evil Pirate, and the third ship is just a third party.
Ultimately, they disable the Evil Pirate's ship and have to choose between stopping to check it out or continuing to pursue the Freighter, again not knowing if the Freighter is actually the Evil Pirate. They choose to pursue, and then learn that they 'chose poorly' and that in fact they are trapped at night with the Black Freighter on the seas.
The Freighter heads for them, and instead of fighting or running they decide to parlay. One of the Heroes (the one who lost her husband) has a Devil's Due magic item, so she has made an arm's length bargain before with the Devil Jonah.
Ultimately, they agree to hunt down the Evil Pirate for the Devil Jonah and let the Devil Jonah claim his soul -- so, that's a pretty Villainous act, even if the Evil Pirate is a mass murderer.
Most likely, I'm just going to let this play out, but what do people think I should do? I've signified that this is a pretty villainous deal -- many of the crew are leaving their ship, etc -- but I'm not sure if I want to do something more overt or just let it all happen. What do folks think?submitted by /u/rvhguy
It's been kinda quiet around these parts. I've been waiting for New World to drop for a long time, so far I'm enjoying it, though it'll be nice to see how it looks with finished art.submitted by /u/washeeler
Running my campaign, I had a player that took 12 Dramatic Wounds from 1 hit. This is actually 4 times his resolve, so while I've chosen not to kill him off, I feel like some surgeons working on him doesn't really have the effect I'm looking for.
The party is in southern Eisen at the moment, and while the Eungélion root hangs out up in Pösen's swamps, I have ANOTHER party in this game that is currently in Cathay, and I would love to have them interact on this one.
Is there anything in Cathay (or in legends from Asia) that would allow someone to pull through after a devastating injury? Thanks in advance for helping me crowdsource my planning!submitted by /u/ridethedirt
I'm starting a new campaign and I was planning, in my opener story, to use a Villain who'd invest an Influence point toward an assassination plot (plus whatever points necessary to hire the assassin).
One of my players wants to play an assassin and his Story is to succeed in a significant contract.
Is it okay to tidal lock this PC's story to the fulfilment of a villain's goal?submitted by /u/machinosaure
So, I wonder, whenever the GM in the room write down notes about their games and campaigns, what info do u consider essential to have written down and close by for the following elements?
- Session notes
- Pc heroes
- groups or organizations
- Stories (wheter gm or pc)
- Any other thing i might have overlooked...
I mean, what do you like to have close by when playing?submitted by /u/aldusvertten
Greetings, all. To observe International Talk Like A Pirate Day, I'm running a one-shot 7th Sea game. I order to speed things up, I want pregens that the players can pick up, mod a little, and roll with. I thought I remembered there being pregens in one of the books. Am I thinking of First Edition, or are there a stock of pregens somewhere?submitted by /u/Ogiwan